General Information On this Area
To utilize the cheats in this area, you have to start the demand system within the game. This could be done by pushing “
” on a notepad that is american over the tab key). Nevertheless, some notepads that are european the letters “o”, “/” or ” ` “. If the notepad needs a various key, please leave a remark below mentioning the respective key along with your keyboard language.
You can enter “help” to see a full list of all the possible commands after you have opened your command console. Enter “help” + one command to get a conclusion and enter “example” + one demand getting a tangible instance with the particular effect explained
– Door: Lock or unlock doors
Command: ‘lock or unlock’ home ‘door title’
Example: lock door masterbedroom // lock home “master bed space” = secure the master suite home
Feasible values for 3rd term: pick any home and place its name (without “door”)
Note: helpful to lock away figures even yet in spaces you do not have a key for.
– Roaming: Prevent characters from moving away their present location
Command: ‘character’ name’ roaming ‘true or false’ allow
Example: Leah wandering false allow = Leah will not disappear completely from her present location.
Note: (we) Some figures have actually limited wandering abilities, to see these places key in: roaming ‘person’s title’ list (II) to produce a specific character move every where, type: roaming ‘person’s name’ clearlist (III) It is possible to be much more accurate and deny figures to attend particular areas or even to get near to certain individuals.
– WalkTo: Make figures walk to a desired location
Command: ‘character’s title’ walkto ‘location name’
Example: amy walkto bed = make Derek leave the home
Possible values for 3rd term: outside, sleep = master suite bed, hottubseat1, and more.
– WarpTo: Make figures be teleported appropriate prior to you
Command: ‘person’s name’ warpto player
Example: Vickie warpto player = Vickie will be prior to you.
Eliminate: Make figures fight one another
Command: combat ‘character name(s)’ ‘passout or wakeup or battle’
Instance: combat Frank Derek battle = make Frank and Derek battle one another
Another instance: combat Frank passout = make Frank unconscious
Feasible values for 3rd term: battle, wakeup, passout.
Records: When Frank is passed away away, you are able to help your self with all the booze into the case.
Closeness: making love with anybody
Command: intimacy player ‘other man or woman’s title’ ‘sex place’ sexualact
Example: closeness player amy 10052 sexualact = Cowgirl with Amy.
Feasible values for 3rd term: 9000 = write out, 10000 = blowjob, 10011 = handjob, 10030 = missionary, 10050 = doggy, 10051 = masterbate, 10052 = cowgirl, 10053 = licking, 10054 = 69, 10055/56/57 = wall surface intercourse.
Available alterations #1: 0 closeness ‘person’s title’ 10051
Example: 0 closeness Amy 10051 = make Amy masturbate
Potential modification #2: ‘active man or woman’s title’ 0 ‘sex position’ ‘passive man or woman’s title’ closeness
Example: Amy 0 10050 Rachael closeness = make Amy just simply simply take Rachael doggy
Note: (we) You’ll want to take away the clothing associated with involved people, (II) you are able to males screw each other, (III) All roles with the exception of 9000 “make out” are invalid with Arin and Dan.
Player: Adjust orgasm sensitiveness
Command: values player OrgasmSensitivity equals value
Example: values player OrgasmSensitivity equals 0
Note: ‘OrgasmSensitivity’ is case-sensitive. Value is ranging from 0 to 9, with 0 the slowest (no progress on Orgasm meter) and 9 the fastest. You can even set the decimal value as for instance 0.1 or 2.3.
Player: include items to your stock
Demand: player inventory add ‘item title’
Instance: player stock add merlot = have the merlot from Patrick in your stock
Note: (we) there are shortcuts like mer = merlot and natty = lite that is natty be applied for the ‘item title’ value, (II) those items is supposed to be taken off their beginning in the home.
Quest: Complete quests automatically
Command: quest ‘start or complete’ ‘ “quest title” ‘
Example: quest complete “scavenger search” = completes the quest Scavenger search
Feasible values for third term: utilize demand: quest list ‘person’s name’ to determine what quests can be obtained
Note: you can simply finish possibilities which you have previously started
Personal: Increase friendship, love and drunk-level of figures
Command: social ‘target person’ player ‘number’ relationship include
Example: social leah player 100 love add = increase love with Leah by 100
Feasible values for forth term: good and numbers that are negative are priced between -30 to +30 (? )